
Wall Light 4 3D model
cgtrader
A 3D model of a Wall Light applique lamp, this is my fourth design in collection featuring five objects. The models are parented and share three non-overlapping materials with UV layout maps. This model is production-ready, including PBR materials, textures, and UV layout maps provided as PNG files with alpha channel. The model primarily uses quads, but includes some tris faces and a few poles. It's suitable for use in game engines, real-time applications, virtual reality (VR) or augmented reality (AR) applications, long-shot renderings, and more. The model is easily customizable as it has UV unwrapped geometries allowing you to create new textures or modify existing ones using the provided UV layout maps. Each object, material, or texture in the package has a unique, meaningful name. PBR textures are included in a subfolder within the BLEND and MAX (VRAY) archives, along with scene files. The 3D model was created in Blender 3D (Cycles materials) and 3D Studio Max 2013 (V-Ray 3.60), then exported to other formats. The first image was rendered using Cycles for Blender 3D, while the second image used V-Ray 3.60 for 3DS MAX 2013. Additional images show wireframes, rendering in Cycles and V-Ray 3.60, UV layouts, and screenshots from Blender 3D scene. The package includes formats such as 3DS, FBX, OBJ; scenes include 3D Studio MAX 2013 (V-Ray 3.60 materials) and BLEND (2.77 Cycles materials). The model contains five objects, three PBR materials, UV unwrapped non-overlapping UV layout maps, and UV-mapped textures. PBR colours and image textures are provided for each material in the package, using channels such as Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, and Ambient Occlusion. The UV layout maps and image textures have a resolution of 2048x2048; they were made with Substance Painter 2. The model has a uniform scale object with the scale applied in Blender 3D and 100% scale in 3DS MAX. The 3DS MAX scene textures are stripped. Additionally, a PBR Multi-Engine Textures Pack is included for various rendering engines or game engines. You can edit the textures or simply drag-and-drop the FBX/OBJ file along with the desired texture set into your software or game engine to link them together and create a production-ready asset. Important to note, main renderings were made using V-Ray 3.60 and Blender 3D + Cycles, but an HDR Environment Texture Image used in these renderings is not provided in the package.
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