
Wall Light 4
3docean
A Wall Light applique lamp 3D Model, number 4 in my collection of five objects; each object parented, sharing three materials with non-overlapping UV Layout maps, Materials and PBR Textures sets. Production-ready 3D Models, with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. This is a mostly quads 3D Model, yet some tris faces and some poles are used (to fill flat, circular surfaces, or to bevel small objects); no ngons. This one is meant for use in game engines, real-time apps, VR, AR apps, long-shot renderings, etc. Easily customizable: UV-unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX archives, along with scene files. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format); you can find 13+ promo images in this description: number 1 rendered in Cycles number 2 rendered in V-Ray 3.60; number 3-4-5-6-7 rendered in Cycles; number 8-9 are wireframe images; number 10-11 are screenshots from the Blender 3D scene, showing the UV Layout; number 12 is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60; other images: UV layouts (at least one). Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials). Five Objects (meshes), three PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS and TRIS ONLY (no ngons), a few poles; 15,986 vertices, 16,078 quad faces (31,716 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity) Amazon Lumberjard (diffuse + opacity, specular, ddna (normal + glossiness)) Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unity 5 Specular workflow textures (albedo + transparency, specular + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) So, you'll be able to edit the Textures, or just Drag-and-drop the FBX/Obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a production-ready asset! IMPORTANT - Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/9ff22816833a4d808edd6d22c00f8abe
With this file you will be able to print Wall Light 4 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Wall Light 4.