
Wall decorative frame houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 software and later converted into all other formats of three-dimensional representations. Its native format is .skp, which is also utilized in 3dsmax scenes, particularly for rendering purposes with Vray 3.00 HOUSES FURNITURE WORLD - New Creation, dated 2013. Exhibited in a unique, wooden frame Printing technique, it showcases numbers and letters adorned with an old metal paint effect. Embodying undue style, this wooden decorative charm is captivating due to its authentic, raw look. The same spirit that brought forth the creation of the Printing sofa will undoubtedly delight those who lay eyes on it. The 3D model's dimensions are specified in centimeters as Height 93 x Width 93 x Depth 7, while its weight is 17 kilograms. You can access the model through this URL: http://www.maisonsdumonde.com/FR/fr/produits/fiche/cadre-en-bois-imprimerie-130517.htm (Reference Number 130517). Its price stands at â¬149, and it contains 1869 polygons. Textures associated with this 3D model can be located within the .skp file. For individuals equipped with specific software, extracting these textures becomes an effortless task. Follow these step-by-step guidelines to access the textures: - Sketchup (available for free): 1) Export an image under the File/Export/2d Graphic dropdown option. 2) Alternatively, export as a COLLADA file (*.dae). Check the Export Texture Maps box. Find the exported textures in the exported file location within a folder. - C4D (A trial version suffices): Upon importing .skp to C4D, automatically generated is a texture folder located adjacent to the imported .skp file. - 3ds Max: When importing .skp into 3ds Max, the application saves textures in the ..\3dsMax\scene\assets\images directory. You can also export fbx with embed media selected (in the export dialog box) for automatically generated texture folder together with the exported file. - Rhinoceros 3D (Sufficient is a trial version): Upon importing .skp, open material editor in Rhinoceros 3D, selecting any material having texture. Click on the three dots within the Textures section to access textures. Locate them in the ..AppData\Local\Temp\embedded_files directory and feel free to copy or paste them into any preferred folder.
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