Wall coat rack houses the world  3D model

Wall coat rack houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted into all other 3D formats. Native format is .skp, while 3dsmax scene uses 3ds Max 2016 version and renders with Vray 3.00. HOUSES FURNITURE WORLD offers the NEW 2013 Furnish option featuring a charming Bistrot coat. The Bistrot wall coat rack is crafted from aged metal, equipped with 5 large hooks alongside 5 smaller ones underneath, perfect for hanging jackets, coats, hats, and more. This metal hanger attaches using two sturdy metal bars at the back. Consider also a hanger Leonora. Size (cm): H 92 x W 45 x D 26 Weight: 4.50 Kg ref 129961 price €49 Textures can be found in the .skp file. How to extract textures from the .skp file? If you have one of the following software, it's relatively easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. Additionally, you can export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures, which should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into any folder you prefer.

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