WALL COAT RACK ARMAND houses the world 3D model

WALL COAT RACK ARMAND houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 and later converted into every other 3D format imaginable. The native file type is .skp, with 3dsmax scenes generated in 3ds Max 2016 and rendered with Vray 3.00 Ref. 146 595 Dimensions (cm): H 82 x W 46 x PR 23 Weight: 2 Kg This metal and wood wall coat rack is set to become a practical decorative object for your entry. Deco detail: the unique mix of wood and metal in a rust effect really sets the mind at ease. Our advice: avoid hanging this coat rack too high, so everyone can use it easily! Are you a fan of great coat racks? Check out our other ARMAND model.\nRef 146595 Price € 64.99\nPolygons: 11995 \n\nTextures are included in the .skp file.\n\nHow do I extract textures from the .skp file?\n\nIf you have any of the following software, it's easy to follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file type under File/Export/2d Graphic - drop down option.\n\nAnother way is to:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. You can also export an fbx file with the embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, and they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you prefer.

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