Walking stick

Walking stick

3docean

Walking Staff 3D Model. Production-ready 3D asset, with physically based rendering (PBR) materials, textures, and non-overlapping UV layout map included in the package. Quads-only geometries (no triangles or n-gons). Easily modifiable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (in PNG format with alpha channel). Each object, material, or texture within the package has a unique and descriptive name. Created in Blender 3D version 2.80 (using Cycles/Eevee materials) and then exported as OBJ and FBX files; materials and textures were made using Substance Painter and exported for PBR, V-Ray, Unity, and Unreal Engine. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) within Blender 3D version 2.8x; you can find over a dozen promo images in this description: Numbers 1-6 were rendered in Cycles (Blender 3D 2.80) Numbers 7 and 8 are wireframe images Numbers 9 and 10 are screenshots from the Blender 3D scene, showcasing the UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (version 2.80 with Cycles/Eevee materials); other: PNG with alpha channel. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures created using Substance Painter. Polygonal, QUADS ONLY (no triangles or n-gons); 6018 vertices, 5951 quad faces (11902 polygons). Real-world dimensions; scene scale units: centimeters in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied within Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8x as well. You'll be able to edit the Textures or simply import the FBX/OBJ file along with the desired Textures set into your 3D modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT included in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/walking-staff-b488666aacd64d6ea17c14d904311c85

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