
WALKING SHOES CERF 3D model
cgtrader
This 3D model was originally built with Sketchup 8 before being converted into multiple other 3D formats. Its native format is .skp, while a 3ds Max scene renders at Vray 3.00 HOUSES FURNITURE WORLD. The New 2013 Cerf Metal Shoe Horn is an aluminum shoe horn with a deer head attached to the end. It lets you quickly remove your shoes without causing any damage. This little accessory is both practical and essential. Also available in the same collection are the Shoehorn Dog and Shoehorn Metal Horse. Dimensions: 53 H x W x D 86 Size Weight: 0.50 Kg. Learn more about this item on the Maisons du Monde website, at www.maisondumonde.com/FR/fr/produits/fiche/chausse-pied-cerf-metal-130558.htm #houses the world ref 130558 price â¬29 Polygons: 755 You can find textures inside the .skp file If you use any of the following software, extracting them is easy. Just follow these steps: Sketchup (Free) Export a 2D image as your preferred format from under File/Export/2d Graphic - drop down menu. Alternatively, Go to File -> Export -> 3D Model. Save it as a COLLADA file (*.dae) and make sure that Export Texture Maps is checked in the options. Now, go to the location where you saved the exported file. You should see a folder with the same name as your export containing all textures. C4D (even if you are only using the trial version) Importing .skp files directly into C4D creates a new folder for your textures next to the imported .skp file. 3ds Max When you import a .skp file into 3ds Max, it stores the texture files in a directory named ..\3dsMaxSceneAssetsImages. You can also export an fbx file with embed media selected (in export dialog window) so that it automatically generates a new folder of textures next to the exported fbx file. Rhinoceros 3D (even if you only have the trial version) Import your .skp file into Rhinoceros 3D. Open up material editor and then pick any material with texture on. Click the texture name in text section. You should now see all of your textures, it is inside the directory ..\AppDataLocalTempEmbedded_Files copy or paste them to a folder that you like
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