
W4 Concept 3D model
cgtrader
A sleek sports car concept boasts a unique design, with the door and rear hatch cleverly separated for an aerodynamic edge. The interior is streamlined, featuring simple yet effective elements that prioritize functionality over frills. This model eschews UV mapping in favor of standard materials and shaders within Lightwave 3D 2015. Lightwave's polygon count remains impressively low at around 8.2k total, allowing for seamless subpatching or subdivision to achieve even higher levels of detail. Users can open these scenes directly in Lightwave and find all lighting and camera settings precisely as seen in the preview images. Additionally, a basic rig enables smooth movement or swaying of the car using intuitive sliders. The FBX version takes a different approach, with only basic materials assigned for a more streamlined export. However, it's worth noting that the Lightwave version boasts full materials and shaders, providing users with the most accurate representation possible. Meanwhile, the FBX version is optimized to run at its lowest polygon count of around 75k total, offering plenty of room for subdivision to achieve greater detail and realism.
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