
VW Passat 2020 3D model
cgtrader
Human-friendly exterior design simplifies interior elements. Every object has the name of its material, making it easy to replace or add new materials. .MAX Format: A Rar archive contains a compressed file with three separate versions of the model: First version - a 3ds max 2011 scene featuring V-Ray materials, as seen in preview images from studio renders. However, the car's paint color may appear slightly different. The lighting and render settings are included, but the output may vary since they were tweaked in Photoshop to adjust contrast, brightness, saturation, etc. Nonetheless, a Photoshop CS6 macro file (.atn) for post-production is also included. The second version - a 3ds max 2011 scene with Mental Ray materials visible on outdoor renders, where car paint color can be slightly different. However, environment settings are not included. Thirdly, a simple scanline 3ds max 2011 model: just add it to your existing scene and render. In each of these scenes, the model is already equipped with mesh smooth modifiers for specific objects that require them. The modifier's level is set between 1 or 2 based on requirements for renders. Exterior elements and wheels are neatly separated in their own layers. _OBJ Format: A Rar archive containing two versions of the 3D model: The first export was done without collapsing the mesh smooth result. This provides a low-to-medium polycount mesh which can be used to make any desired edits to the model. In contrast, the second exported version is post-processed after mesh smoothing - this version has fewer polygons (3,100,000 faces or 1,600,000 polys). The models will render nicely if simple materials are applied manually. .LWO, .C4D Format: The Rar archive also contains the model without applying mesh smooth results. This provides a low-to-medium polycount mesh for edit purposes, and requires textures to be added by hand - some elements may need manual optimization within Cinema 4D as well. .FBX and .3DS Formats: Exporting with mesh smooth has already reduced polys on FBX and 3ds models; apply materials directly in software without adjustments needed afterwards, save that texture edits should be completed manually. .STL Format: This archive simply houses a lower-resolution geometric only STL.
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