
VW Multivan and Bulli T61 2020 3D model
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Human: Two versions are included: Multivan and Bulli. L1 version (wheelbase 3000mm) boasts a detailed exterior, paired with a simple interior. Each object clearly lists the material's name, making it easy to modify or apply materials accordingly. Detailed files are stored in the following formats: Rar archives include three specific configurations: *3ds Max 2011 files containing V-Ray materials can be previewed on studio renders within the image thumbnails. While car paint colors might appear slightly different across various versions, a precise render setup is provided along with initial lighting to ensure accuracy. For contrast and brightness enhancements, Adobe Photoshop CS6 macro file (.atn) is included in the pack for optimal post-production outcomes. *3ds Max 2011 files containing Mental Ray materials feature car paint color variation potential across preview images of outdoor renders, alongside omitted environmental data within individual models that simply need a seamless transition without excessive manipulation needs on exterior surfaces only requiring minimal smoothing through the stack or mesh to allow successful render settings – this being applicable only where relevant. Just input these provided scene details, then easily produce impressive visual results by hitting render. Export files of specific configurations exist across each specified software format: In Rar archives lies numerous model versions specifically formatted as required in popular computer graphic systems. Model scenes, however high-resolution they be are rendered quickly within minutes without additional software requirements if users utilize proper export methods: *Max and OBJ, and low-med polygons count file for rendering of images that look better under more light can be modified from mesh settings without major poly reductions which reduces computational processing. *.LWO: 2 model variants with slightly higher counts in polygon total and exported at lowest detail level only, where material settings vary in addition. *.Fbx/3DS models require manual material additions to make a visual of accurate realism. Geometry alone files within STL include an object without material and textured rendering information
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