Vulture Skull (ish)

Vulture Skull (ish)

thingiverse

I'm experimenting with crafting more organic shapes using SolidWorks. Though it might be easier elsewhere, I'm stubborn and chose to master this skill within it. The model is a mix of characteristics from skull images and vulture heads adorned with skin, making it not scientifically accurate in either area. Nevertheless, after cleaning up, the design looks appealing when any flaws enhance its unique "undead vulture" skin texture. Surprisingly, I encountered more success printing this using Replicator G (linear fill) compared to Makerbot Desktop. Rafts are enabled; Supports are too but will be minimal in effect. Material is Black PLA at 200C degrees and Bed temperature isn't adjusted as the workpiece adheres with Blue Tape instead.

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