VR Asset - Spider Pillar

VR Asset - Spider Pillar

sketchfab

I designed an asset for a VR project at LaSalle College, where I worked on modeling and sculpting intricate details onto it using zBrush, before crafting a low-poly version that I brought into Substance painter to bake the detail and apply textures. Additionally, I set up custom collision geometry created in Maya to ensure compatibility with UE4, ultimately utilizing this asset as a spawn point for spider enemies in the game.

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