
Vintage wooden shelf Low-poly 3D model
cgtrader
This is a high definition Vintage styled wooden shelf with classic metal decoration supports that perfectly fits into an American styled vintage bar setting but can also work great in other retro styled places based on user needs. The high detail asset was modelled using Zbrush software and Substance Painter was used for texturing purposes as well as baking normal and ambient occlusion texture maps. Texturing process involved making custom smart masks which make use of Ambiend occlusion, curviture, thickness, and position maps to bring out the uniqueness of the object. All textures were custom made using Substance Alchemist to bring out the unique look of the asset. This asset is part of a Vintage asset theme set, and users can see similar products by checking the profile for more details. The Model is scaled to a real-world scale: width 58cm; length 172cm; height 66cm. The model is centred to the world origin and is oriented correctly. All parts of the model are named correctly and made to be easily organised. Clean and optimised topology was made for video game engines, while keeping great quality for render uses as well. All parts have been properly unwrapped to ensure there is no texture warping. All texture maps are high quality 4k textures and can be scaled down easily if needed. The asset consists only of quads and triangles and has no ngon polygons. The collection content includes: Vintage Shelf .fbx file; Vintage Shelf .obj file; PBR standard texture set; Roughness texture map; Normal texture map; Ambient occlusion texture map; Metallic texture map; Albedo texture map. PBR Unity High definition render pipeline texture set includes: Normal texture map; Albedo texture map; Maskmap texture map (metallic; AO; blending mask; glossiness maps packed). PBR UE4 texture set includes: Normal texture map; Albedo texure map; Occlussion Roughness Metallic packed texture map. For optimisation sake, back faces for which the object gets attached to a wall have been removed. Third party plug-ins are not required for the asset's use. The UV coordinates has varying density to bring out the best quality of an asset. (Scale for pattern is kept the same, only resolution is effected in lesser visible areas). Don't forget to leave a review, any feedback is always welcome as it helps us improve on the quality of our future products. Thank you for your support.
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