
Vintage straight razor
3docean
Vintage straight razor 3D Model. 2 individual objects (case, razor) share the same non-overlapping UV Layout map, Material, and PBR Textures set for easy animation or rotation. Production-ready 3D Model with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Quads-only geometries ensure smooth performance without poles or triangles/ngons. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided (as PNG files with alpha). Each object, material, or Texture has a unique, meaningful name for easy identification. Made in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: the first image was rendered in Cycles for Blender 3D 2.7x; find 11+ promo images in this description: - nr. 1-6 rendered in Cycles (Blender 3D 2.79) - nr. 7-8 are wireframe images - nr. 9-10 are screenshots from the Blender 3D scene showing UV Layout - other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG files with Alpha. 2 Objects (meshes), 1 PBR Material, and UV-unwrapped geometries are provided in the package. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 14152 vertices, 14144 quad faces (28288 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! - Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) - Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) - Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) - Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) - generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) - generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the chosen Textures set in your 3D Modeling software or game engine to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/vintage-straight-razor-f2344f9d9e6f4e069415058840022cb6
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