Vintage microphone
3docean
Vintage microphone 3D Model. Two separate objects (stand, body) can be easily rotated or even animated because they share the same non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The model consists of quads-only geometries (no tris/ngons). It's easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (in png with alpha). Each Object, Material, or Texture has a unique and meaningful name. The model was made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures were created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. Promo images show the model rendered in Cycles (or Eevee) for Blender 3D 2.8x. You can find 11+ promo images in this description: numbers 1-6 are rendered in Cycles (Blender 3D 2.80), while numbers 7 and 8 are wireframe images; numbers 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images include UV layouts. The model includes 2 Objects (meshes), 1 PBR Material, UV-unwrapped geometries with a non-overlapping UV Layout map provided in the package; UV-mapped Textures. The model's polygonal structure consists of quads only (no tris/ngons) and has 51095 vertices and 45091 quad faces (90182 tris). The model is scaled to real-world dimensions, using scene scale units in Blender 3D (Metric with 0.01 scale). It features a uniform scale object with scale applied in Blender 3D. A PBR Multi-Engine Textures Pack is included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines. The pack includes textures for Cycles (or Eevee) for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. You can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine to get a game / production-ready asset. Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image that is NOT provided in the package. A Sketchfab 3D preview can be found at https://sketchfab.com/3d-models/vintage-microphone-698046fd9c9f40309dd01f7e3365f7dc.
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