Vintage Brass Clock
3docean
Human: A beautifully crafted antique fireside brass clock, featuring three intricately designed objects - brass, glass, and textured components - each boasting its own unique UV-Layout, Material, and PBR Textures set (see preview images). HIGH POLY - This 3D model is a high-poly asset, comprising quads only and modeled details, making it ideal for use in architectural visualization or product shot renderings. Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Easily customizable: users can create or edit Textures using the non-overlapping UV Layout maps and Diffuse (Albedo) Textures provided in the package (see preview images). Each Object, Material, or Texture has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND, MAX (VRAY), and UNITY zip packages. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, while the second image was rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format). Additional promo images include wireframe views and screenshots from Blender 3D scenes. Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5). Three Objects (meshes), three PBR Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped with non-overlapping UV Layout map provided in the package. PBR colors and image Textures are provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). Main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene. UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 8293 vertices, 8258 quad faces (16516 tris). Real-world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/4d465f8302b84c07a99113e0da99bb9a
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