Viking Warrior  Vi Low-poly  3D model

Viking Warrior Vi Low-poly 3D model

cgtrader

This model is precision-crafted with 3DS MAX 2016 for seamless rendering of image cuts or immersive game characters. The meticulously designed model is rendered in real-world scale. Measurement unit: centimeters The overall height of the model stands at a robust 175cm. Advanced VRay rendering capabilities are seamlessly integrated into every aspect of the model, with skin materials employing sophisticated Vray skin technology. FBX format is expertly prepared to standardize materials across the model. Two meticulously optimized MAX files come included with this exceptional character asset: * 'Viking_Vi15_FK_IK_Setup.max' file features IK and FK controls precisely set up for efficient workflow, accompanied by controllers to guarantee ease of manipulation. Note that no animations are embedded in this file, instead serving as a solid foundation for animation production. It begins with the default A pose. * 'Viking_Vi15_maxbones_Anim.max' file provides extensive rigging functionality, although FK and IK settings remain unused. Embedded are captivating animations of basic movement sequences, comprehensive assault strategies, dynamic mobility displays. These begin from an established base pose - "A" before dynamically transforming to a culminating display posture "T". The 3D Model Composition is rich with diverse elements: 1\. A total count of one main character: Vertices Total: 17300. Polys total count:16300 **Componental body segmentation into three distinctive segments;** * Vertices count between Head(2000 ~9900). Polygons between the segment's limits -2000 to -8910 Hairs: • Two strands * First range between vertices- 10000 ~ 16000. Polygon count from:7600~-8990 Weapons & garments with textures. A composite count: Vertices(500 ~-5800)-1 Poly Count Total-1595. Textures and resolution metrics Resolution (between the value-1024 and-4096) All textures present Targa Format Important notice Morph target unavailable If face control requires, please do adjust directly through Face controller to change posture in this 3D Model. No morphing panels will assist here. Rigging employed here uses BMAX for its core functions; No CAT, no Biped used Purchase weapons from individual menu link at the creators name

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