VGA Female Connector 2

VGA Female Connector 2

3docean

A high-poly VGA female connector 3D model (number two in my collection).\n\nHIGH POLY – This is the second edition of this Asset, so it's meant to be used in architectural visualizations or product shot renderings; if you are looking for a low poly version, search for the #1 version with some tris and poles, details made with normal maps, for use in game engines, real-time apps, etc.\n\nThis 3D Model is production-ready, with PBR materials, textures, and non-overlapping UV Layout map provided in the package.\n\nEasily customizable: you can create or edit the Textures using the non-overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).\n\nEach Object, Material, or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), and UNITY zip packages.\n\nMade in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.\n\nPROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); you can find 13+ promo images in this description:\n nr. 1 rendered in Cycles;\n nr. 2 rendered in V-Ray Adv 2.30.02;\n nr. 3-4-5-6-7 rendered in Cycles;\n nr. 8-9 are wireframe images;\n nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;\n nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;\n nr. 13 is a screenshot from Unity 5;\n(*) other images (if any): UV layouts.\n Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5).\n\n1 Object (mesh), 2 PBR Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.\n\nPBR colors and image textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images).\n\nUV Layout maps and image textures resolutions: 1024x1024; PBR textures made with Substance Painter 2.\n\nPolygonal, QUADS ONLY, NO POLES; 4498 vertices, 4448 quad faces (8896 tris).\n\nReal-world dimensions; scene scale units: meters, in both blend and max scenes.\n\nUniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).\n\nTextures are stripped in the 3DS MAX scene.\n\nIMPORTANT - Main renderings made in V-Ray Adv 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!\n\nSketchfab 3D preview: https://sketchfab.com/models/93512b2d1b214f5aa0b0a28d352e53de

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