VERSAILLES library 3D model
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This 3D model was originally crafted using Sketchup 8, then seamlessly converted into every other 3D format possible. Native file format is .skp, with 3ds Max scenes tailored specifically for 2016 versions, rendered using Vray 3.00. Meet royalty in your own home with this sumptuous black bookcase, Versailles. This lavish living room furniture piece lets you store your treasured books in an elegant furniture made of solid poplar. Give a stately touch to your abode with this striking black library and decorative sliding scale. Place a taupe linen armchair beside your new furniture for peaceful reading moments. This product belongs to the grand range Versailles, where the style effortlessly blends classic and chic sophistication into one harmonious collection. In this range, elegant solid mango trays pair beautifully against a subtle white patina, done with precision brushstrokes and a hint of artisanal sanding. Intricately carved drawers enhance the vintage allure. Exquisite brass hardware brings an authentic, handcrafted feel to the entire collection. A wax finish provides durability while giving it a rich, polished appearance. Measurements (cm): Height 230 x Width 201 x Depth 41 Weight: 165 Kg Visit this website for more information: www.maisonsdumonde.com/FR/fr/produits/fiche/bibliotheque-versailles-110617.htm Houses the world with ref. 110617. Price: €1390 Polygons: 707 Textures can be accessed through .skp file extraction. To extract textures from a .skp file, simply use any of the following software and follow these guidelines: If you possess Sketchup (available for free), export your preferred 2D file type using File/Export/2d Graphic option. Another approach is to Export a COLLADA file through File -> Export -> 3D Model. Check Export Texture Maps during export process. You'll find the exported texture folder in the destination location along with your file name. For users with C4D, importing a .skp file automatically generates a textures folder adjacent to your .skp file. 3ds Max offers two ways for texture extraction: When you import .skp into 3ds Max, it saves texture files to the directory ..3dsMaxsceneassetsimages. Alternatively, when exporting an FBX file with embed media selected in the export window, a textures folder is created together with the FBX file. Finally, if using Rhinoceros 3D, importing your .skp file brings up a material editor. Simply open this and click on any material containing a texture; locate the texture name in the Textures section, then use the three-dot button to access all textures, which are saved in the ..AppDataLocalTempembedded_files directory. You can freely copy or paste these textures into any desired folder location.
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