VERSAILLES chair james dean houses the world 3D model

VERSAILLES chair james dean houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 before being converted into other 3D formats entirely. The native format is .skp, while a 3dsmax scene exists in 2016 version and was rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012. When Hollywood meets Versailles: discover the James Dean Versailles chair. This black wooden chair has a fabric cover made of 100% linen and cotton-colored material. Even more decor, this lounge chair in eighteenth-century curves is printed with the picture of the star on his record. A unique marriage of styles and very successful! The Versailles chair can be accompanied by Marylin Monroe. This product belongs to the range Versailles: In this range, the black revisits the classic chic style furniture. The solid mango trays have a slightly limed white contrast that elegantly combines with the black patina done with brush and aged by artisanal sanding. The hectic and carved drawers contribute to the vintage style. The carved and patinated brass hardware add an authentic touch to the collection. A wax layer gives shine and allows for better maintenance. Size: H 98 x W 52 x D 58 Weight: 7.10 Kg, Reference: 123590 Price € 169 Polygons: 14565 Textures can be found in the .skp file. How to extract textures from the .skp file? If you have any of the following software, it's easy: Sketchup (Free): Just export the image as your choice of 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When .skp file is imported to 3ds Max, it stores texture files in ..3dsMax scene assets images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough): Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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