
Vehicle horn 3D model
cgtrader
Vehicle horn 3D Model. Production-ready, with PBR materials and textures, non-overlapping UV Layout map included in the package. Quads only geometries ensure a high level of detail and precision. The model can be easily customized: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps. Each Object, Material, and Texture has a unique, meaningful name for easy identification and organization. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created with Substance Painter for PBR, V-Ray, Unity, and Unreal. Promo images showcase the model's versatility: rendered in Cycles (or Eevee) for Blender 3D 2.8x, wireframe images, and screenshots from the Blender 3D scene highlighting the UV Layout. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 8194 vertices, 8192 quad faces (16384 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) are also included. You can edit the Textures or import the fbx/obj file along with the chosen Textures set in your 3D Modeling software or game engine. IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!
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