V-Ray Procedural Tiles 1x1 Offset V2 Color Noise

V-Ray Procedural Tiles 1x1 Offset V2 Color Noise

3docean

Materials Collection: V-Ray Procedural Tiles 1x1 Offset V2 Color Noise Tested in 3D MAX 2009 and above, also tested in V-Ray 1.5 and above These materials are ready for use with the V-Ray render engine All of these materials were designed using procedural maps exclusively Each map in these materials is set to the Explicit Map Channel You should apply UVW modifiers to set tile size as desired System Unit Scale: Millimeters Enable Gamma Correction: Gamma 2,2 The default preview of each material does not use tiling when maps are using the Explicit Map Channel. To use an option for tiling display in the Material Editor, it is recommended to tick 'Use Real-World Map Size for Geometry Samples' in Options, and set small values for Render Sample Size, e.g. 2,0mm.

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