USA FLAG plate 91 X 91 cm 3D model

USA FLAG plate 91 X 91 cm 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and later converted to every other 3D format available. The native format is .skp, while a 3dsmax scene was made in 3ds Max 2016, with Vray 3.00 used for rendering. Take an epic journey across the Atlantic and experience America's vibrant spirit with this clock that displays the United States flag and the iconic US time-keeping needles. Set against an aged wood base featuring a bold USA flag design, this massive black metal clock is perfect for adding style to any modern studio space. Start your adventure at home with this cutting-edge clock. Specifications (in cm): H 76 x W 76 Weight: 2 Kg https://www.maisonsdumonde.com/en/products/item/usa-flag-clock-116234.htm Reference: 116234 Price € 119 Polygons: 6 Textures are embedded in the .skp file. If you have any of these software programs, extracting textures from the .skp file is easy. Follow these guidelines: Sketchup (Free) Export an image as your chosen 2D file format under File/Export/2D Graphic - dropdown option. Another Method: File -> Export -> 3D Model, export as a COLLADA File (.dae). Ensure that Export Texture Maps is selected in the options button. Open the exported file location and look for a folder with textures next to the .skp file. C4D (Even the trial version will work) Importing the .skp file into C4D generates a folder containing textures right next to the .skp file automatically. 3ds Max When you import the .skp file into 3ds Max, it stores texture files in the ..3dsMax/scene/assets/images directory. You can also export an fbx file with embed media selected in the export dialog box. This will create a folder of textures together with the fbx file. Rhinoceros 3D (Even the trial version is enough) Import the .skp file into Rhinoceros 3D and open material editor by clicking on Panels->Material editor. Select any material that has a texture. Click on the texture name in the Textures section, then click on the three-dot button to access all textures embedded in the directory ..AppDataLocalTemp/embedded_files. Feel free to copy and paste the textures into any folder you like.

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