US Flag 50 Stars 1960-Today Low-poly  3D model

US Flag 50 Stars 1960-Today Low-poly 3D model

cgtrader

The iconic American Flag (50 Stars) model utilized from 1960 up to the present moment, showcasing stunning details and realism. Three distinct materials have been employed for pristine, sullied, and bloodstained versions, each incorporating embroidery floss for the stars, as well as precise folds and creases around every seam to recreate the texture of actual fabric. This faithful representation is precisely like the one utilized by the USA. Ideal for incorporation into any 3D environment within video games or movies using subdivision surfaces to yield an enhanced, more nuanced visual experience. The 3D model boasts preparation for gaming purposes and reduced poly counts for seamless implementation. Each material is optimized for PBR rendering techniques. Initially crafted utilizing Blender 2.80, then meticulously rendered with Eevee. Its streamlined structure ensures suitability in various 3D settings. Detailed specifications: - Total objects: six (6) - Combined polygons: 2484 - Capable of subdivision surface technique: yes - Supported render engine: Eevee; adaptable to Cycles as well. ANIMATED ASSET BREAKDOWN - Objects used: one (1) - Polygon count: thirty-six (36) - Incorporated materials: three (3) NO animation level of detail options present. Animations available: 2; (Natural, simple actions occurring in 138 frames - more complex animations observed in 575 frames); Loop capable for endless seamless animation display. STATIC ASSETS BREAKDOWN - Objects utilized: five (5) - Polygon counts available: forty-eight to one hundred eighty or six eighteen and forty eight - Included materials identical as animated counterpart. Optional level of detail settings accessible. Multiple detailed sets offered, including two distinct versions. FORMAT EXPORT OPTIONS - File type: FBX - Also includes Collada. - Supports OBJ but excluding animation. Also, in GLTF. Materials incorporated: three (3). Texture properties include two thousand square (2K) resolution, various texture formats available like diffuse and roughness in addition to metallic textures types and Direct X format and normal texture, heigh. all textures are contained in separate files named as ‘textures’.

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