US Flag 3rd National Confederate Low-poly  3D model

US Flag 3rd National Confederate Low-poly 3D model

cgtrader

The authentic recreation of the 3rd national flag of the Confederacy takes flight in 1865, its presence now firmly established within digital realms. The meticulously crafted model showcases not one, but three distinct variations - clean, dirty and bloody versions - all carefully textured to ensure authenticity down to intricate embroidery floss patterns used for each star and every detail including subtle folds and creases found around the entire seam to perfectly mimic the soft, supple quality of actual fabric. This trio of flags bears a direct resemblance to their historic counterparts that were utilised by the Confederacy throughout the American Civil War (1861-1865), commonly referred to as the War of Secession. Perfectly suitable for inclusion in 3D environments found within both video games and movies, its use necessitates subdivision surface manipulation for enhanced visual realism. The 3D model is poised to thrive in a variety of mediums thanks to its pre-built capacity for both game-like low poly appearances as well as readiness for advanced rendering utilising the Physical Based Rendering method. Creation occurred with Blender's latest release, v2.80, with render work accomplished through Eevee. Additionally, this model also adheres to standards typically set by low poly works, while all necessary materials have been pre-organised and configured for PBR functionality. Technical specifics of this detailed digital representation include a polygon count reaching upwards of 2484 when in subdivision form, confirming readiness to handle both the required intricacies of complex textures and visually stunning rendering outputs achievable through utilisation of Cycles render engine or alternatively through Eevee for streamlined performance requirements typical in real-time application needs. Key attributes also reveal support for multiple animated action settings, consisting of natural, non-physics-driven actions across both a basic simple loop encompassing 138 frames as well as a more advanced sequence including an impressive span of 575 frames that are inherently cyclic due to their naturally continuous loop-like flow.

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