US Flag 13 Stars 1777-1795 Low-poly  3D model

US Flag 13 Stars 1777-1795 Low-poly 3D model

cgtrader

The authentic replica of the original American flag used from 1776 to 1795 with thirteen shining stars embodies an incredibly detailed texture array comprising three materials, one clean version, a grimy version, and a blood-soaked rendition. Additionally, it boasts not three, but five variations of patterns adorned on the flags: classic star configurations, an elegant alignment named after the legendary flag weaver Betsy Ross, a peculiar arrangement named Cowpens flaunting a single, radiant central star encircled by its dozen counterparts. Every tiny thread forming each of these intricate designs in exquisite embroidery floss precision-crafted by talented artisans ensures authentic visual texture replicating woven fabric flawlessly. \n\nRepresenting an accurate rendition used during the momentous American Revolutionary War (1775–1783), the 3D flag accurately mirrors historical examples used proudly by fervent patriots, and esteemed George Washington alike. This stunningly created 3D model is ideal for immersive digital realms within computer games or for Hollywood masterpieces that demand seamless animation – thanks to the ingenious application of subdivision surface technology delivering crisp line work in a multitude of scenes. These unifying thirteen American states that shone bright beneath the original star-spangled banner comprise: Connecticut Delaware Georgia Maryland Massachusetts New Hampshire New Jersey New York North Carolina Pennsylvania Rhode Island South Carolina Virginia In its ready-to-go state for games, 3D visuals showcase this authentic creation made from minimal polygon usage while also perfectly suitable for low poly models. In preparation for game engines using Physically Based Rendering (PBR), materials for photorealistic output are set in place, with Blender 2.80 having been its source model creator and Cycles at its heart ready for high quality visual displays. Here lies what makes this marvel possible – a detailed breakdown: * Total object count: six pieces Polycounts: approximately two thousand four hundred and eighty-four units per scene. Subdivision readied – that means an almost smooth digital reproduction awaiting any form of engine processing, courtesy of the power packed within its core; Render engine being Cycles.

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