URBAN STREET LAMP houses the world 3D model

URBAN STREET LAMP houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 before being converted to every other 3D format available. The native format is .skp, while 3ds Max scene runs on 2016 version, rendered with Vray 3.00 Ref. 146 Dimensions: (in cm) Height 59 x Width 17 x Depth 35 Weight: 2 Kg Constructed from black wood and metal, this task light URBAN STREET brings bright illumination to any office or living room on a dresser, blending perfectly into modern spaces. Decorative detail: the black and white stitching adds an extra touch of elegance and originality. We highly recommend treating yourself! At the intersection of several styles, this luminaire is well worth pairing with many decorations, from modern to industrial or traditional... This Norwich lamp also comes in a wooden and metal finish. Check it out today!\nPrice € 79.99\nPolygons: 3945 \n\nTextures are found in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of these software programs, extracting is a breeze. Just follow these easy guidelines provided:\n\nSketchup (Free)\n\nJust export your image as desired under the File/Export/2D Graphic drop-down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model and save it as a COLLADA file (.dae). Make sure Export Texture Maps is selected. Go to the exported file location. A folder should appear with the same name as your export, containing all texture files.\n\nC4D (Trial version suffices)\n\nImporting the .skp file automatically generates a folder with textures right next to it in C4D.\n\n3ds Max\n\nWhen you import .skp into 3ds Max, textures get stored at ..\3dsMaxSceneAssetsImages. Alternatively, export an fbx file and select embed media (in the export dialog window) so it automatically generates a folder with textures right next to your exported file.\n\nRhinoceros 3D (Trial version sufficient)\n\nImport the .skp into Rhinoceros 3D. Go to Panels -> Material Editor, pick any material that contains texture and click on its name in the Textures section. This brings up all textures at ..\AppDataLocalTempEmbedded Files.

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