
Urban Garbage Dumpster Low-poly 3D model
cgtrader
Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionUrban Garbage Dumpster created from scratch inside of Maya 2019 and textured in Substance 3D Painter. My goal was to create a believable product to be used in games and 3D scenes. PS. For demostration purposes, I added some trash, a floor and a few garbage bags. Remember that they are NOT INCLUDED: the dumpster with its textures is the only product to be sold. MAIN INFO model centered in (0,0,0) model is in real scale Polygonal Quads only 25766 quads 27085 verts Non-overlapping UVs CONTENT DETAIL Dumpster.mb: a Maya 2019 scene file with clean and organized outliner and separated components. DumpsterLighting.mb: a Maya 2019 scene file with clean and organized outliner and separated components. This is the scene represented in the cover image. Ready to be rendered with Arnold (version 6.0.3.0) and contains simple lighting and material setup (aiStandard Surface shader) Dumpster.obj: the .obj export from the Maya 2019 scene file Dumpster.fbx: the .fbx export from the Maya 2019 scene file DumpsterCombined.fbx: the .fbx export from the Maya 2019 scene file, with all components combined TEXTURES Textures have been created with metal / roughness workflow. Every texture is 4K PBR in png file format. There is a zip file including all the following textures and additional maps BaseColor Map Roughness Map Metallic Map Normal Maps (8 bit and 16 bit versions) - DirectX (Y-) Additional Maps: Ambient Occlusion Map HDR (small_workshop_2k.hdr) used in the DumpsterLighting.mb scene file NOTES The render images and assets (trash, a floor and a few garbage bags ), shown in the gallery are not included in the product and they have been produced in Marmoset Toolbag 4 for showcasing. The only included scene file refers to the cover image PS. When you relink the textures in Maya be sure to have the following color spaces for the PBR textures set up Roughness: RAW + Alpha is Luminance Metallic: RAW + Alpha is Luminance Normal: RAW BaseColor: sRGB HDR image: scene-linear REC 709/sRGB dumpsterpbrtrashbinstreetgarbageindustrialrubbishrealtimeunrealpropsunrealenginesubstancesubstancepainterrecyclecontainertrash bingarbage binstreet exteriorexterior
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