URBAN Ecru sofa fashion houses 3D model

URBAN Ecru sofa fashion houses 3D model

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This 3D model was originally created using Sketchup 8 before being converted into other 3D formats. The native format is .skp, while 3dsmax scenes are set up in 3ds Max 2016 with Vray 3.00 rendering. The Urban sofa boasts an ecru leather crust that beautifully combines the classic appeal of a split leather couch with the bold design of a 2-seater sofa mounted on chromed steel. Perfect for contemporary loft settings, this versatile sofa makes for comfortable armchairs reminiscent of the 30s to bring unique usability and originality to your interior decor. The ecru Urban sofa is also available as an armchair version or as part of refined living sets. Dimensions: H 71 x W 120 x D 68 Weight: 32 kg www.maisonsdumonde.com/FR/fr/produits/fiche/canape-ecru-urban-103853.htm Ref. 103 853 Price: € 469 Polygons: 202 The sofa's textures can be found within the .skp file, waiting to be extracted for further use. The process of extracting these textures varies slightly depending on your software capabilities: For users with Sketchup installed: Export an image as a preferred 2D file using File/Export/2d Graphic dropdown options. Alternatively: Save the file in COLLADA format and click on Export Texture Maps during export to reveal a folder containing all necessary textures in the exported location. Users familiar with Cinema4D can follow these simple steps: Import the .skp file into C4D. Next to the .skp file, you will automatically discover a new folder loaded with textures. If you're working with 3ds Max: When the .skp file is imported into 3ds Max, texture files will be stored within the 3dsMax scene directory as ..\images\. Users can easily locate them here. Alternatively, selecting Embed Media while exporting an fbx file from 3dsmax automatically creates a textures folder adjacent to the fbx file during export. For those using Rhinoceros 3D (Trial versions are perfectly suitable): Open up your .skp import in Rhinoceros and navigate through material panels to locate materials that contain textures. By clicking on any material name, followed by selecting the dots icon adjacent, users will be able to view all accessible textures at ..\AppDataLocalTempembedded_files\. Textures can then be easily transferred or copied to your preferred directory.

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