UNITY HERO HORSEMAN ANIMATION COLLECTION Low-poly  3D model

UNITY HERO HORSEMAN ANIMATION COLLECTION Low-poly 3D model

cgtrader

Original Text Rewritten: Version 2.0 of this animation pack includes 28 new humanoid animations and removes 8 older ones. Additionally, we've added 2 horse animations and two realistic male and female models to the collection. The horse model is now included as well. To ensure the animations appear as natural as possible, they have been refined for our realistic character set. Please use these animations with swords, maces, axes, shields, spears, javelins, halberds, staffs, guns, one-handed crossbows, and bows. These characters are ideal for prototypes or can be further customized by adding armor and weapons to them. You can use this collection as part of the MEDIEVAL_ANIMATIONS_MEGA_PACK. Humanoid avatars must be used when redirecting animations to custom characters, but horse animations can be utilized with any rig type except for humanoid. Note that there is a difference in poses between male and female animations, which highlights the distinction between masculinity and femininity. Root motion data is only available for animations labeled with RM_ or W\_RM_. Death animations look great with any kind of weapon when used with a small 5-6 frames blend. The main Hero\_Horseman object must be parented to the horse (under the Horseman\_BONE). We've already done this in the Horseman\_Generic\_PREFAB and Horseman\_Humanoid\_PREFAB. This collection includes two realistic ideal characters (Adam and Eve) with various weapons and a low-polygonal horse model. Eva has 8,532 polygons, 16,932 triangles, and 8,689 vertices. She comes with a rig of 75 bones, including 2 additional bones for her breasts. Adam has 8,591 polygons, 17,072 triangles, and 8,767 vertices. He has a rig of 73 bones. The weapons for each character have the following specifications: 4,391 polygons, 8,400 triangles, and 4,744 vertices. The horse model has 1,069 polygons, 2,096 triangles, and 1,157 vertices. There are 64 animation clips for each character, with 21 dedicated to the horse, including 15 on-place animation clips and six duplicates of walk, jump, gallop animations that include root motion data used by Mechanim. The time list is provided below: Humanoid Animations Mecanim: 0 - 10 frames Generals: - Horseman\_G\_Dismounting: 15 - 65 frames - Horseman\_G\_Mounting\_up: 66 - 123 frames - Horseman\_G\_Explanation: 124 - 169 frames - Horseman\_G\_Idle: 170 - 270 frames - Horseman\_G\_looking\_around: 271 - 447 frames - Horseman\_G\_Say\_No: 448 - 498 frames - Horseman\_G\_Talking: 499 - 544 frames - Horseman\_G\_War\_Cry: 545 - 595 frames - Horseman\_G\_Riding\_Galloping\_Horse: 600 - 615 frames - Horseman\_G\_Jumping\_on\_Horse: 616 - 651 frames - Horseman\_G\_Taking\_Hit: 652 - 687 frames - Horseman\_G\_Riding\_Troting\_Horse: 692 - 716 frames - Horseman\_G\_Riding\_Walking\_Horse: 720 - 754 frames - Horseman\_G\_Death\_A: 759 - 788 frames - Horseman\_G\_Death\_B: 793 - 828 frames - Horseman\_G\_Death\_with\_Horse: 830 - 854 frames Bow (Archery): - Horseman\_Archer\_Take\_Bow\_Out: 859 - 894 frames - Horseman\_Archer\_Combat: 895 - 919 frames - Horseman\_Archer\_Charge: 920 - 980 frames - Horseman\_Archer\_Aim\_Stright: 981 - 1005 frames - Horseman\_Archer\_fire\_loop\_stright: 1006 - 1076 frames - Horseman\_Archer\_Aim\_Back: 1081 - 1105 frames - Horseman\_Archer\_fire\_loop\_back: 1106 - 1176 frames - Horseman\_Archer\_Aim\_Left: 1181 - 1205 frames - Horseman\_Archer\_fire\_loop\_left: 1206 - 1276 frames - Horseman\_Archer\_Aim\_Right: 1281 - 1305 frames - Horseman\_Archer\_fire\_loop\_right: 1306 - 1376 frames - Horseman\_Archer\_Right\_Left\_Turn: 1421 - 1517 frames - Horseman\_Archer\_Put\_Bow\_Back: 1522 - 1557 frames Gun, Pistol, One-Handed Crossbow... - Horseman\_Gun\_Take\_Out: 1562 - 1597 frames - Horseman\_Gun\_Combat: 1598 - 1638 frames - Horseman\_Gun\_aim\_stright: 1643 - 1683 frames - Horseman\_Gun\_fire\_stright: 1684 - 1704 frames - Horseman\_Gun\_aim\_back: 1709 - 1749 frames - Horseman\_Gun\_fire\_back: 1750 - 1770 frames - Horseman\_Gun\_aim\_left: 1775 - 1815 frames - Horseman\_Gun\_fire\_left: 1816 - 1836 frames - Horseman\_Gun\_aim\_right: 1841 - 1881 frames - Horseman\_Gun\_fire\_right: 1882 - 1902 frames - Horseman\_Gun\_Put\_Back: 1907 - 1942 frames Spear, Halberd, Staff... - Horseman\_Spear\_Take\_Out\_Knight\_Style: 1947 - 1982 frames - Horseman\_Spear\_Galloping\_Knight\_style: 1983 - 1998 frames - Horseman\_Spear\_Trust\_high\_Knight\_style: 1999 - 2014 frames - Horseman\_Spear\_Trust\_low\_Knight\_style: 2015 - 2030 frames - Horseman\_Spear\_Getting\_Hit: 2031 - 2046 frames - Horseman\_Spear\_Point\_right\_Knight\_style: 2051 - 2066 frames - Horseman\_Spear\_Point\_Left\_Knight\_style: 2071 - 2086 frames - Horseman\_Spear\_Put\_Back\_Knight\_Style: 2091 - 2126 frames - Horseman\_Spear\_Throw\_left: 2155 - 2190 frames - Horseman\_Spear\_Throw\_right: 2191 - 2226 frames - Horseman\_Spear\_Throw\_stright: 2227 - 2262 frames - Horseman\_Spear\_Throw\_Up: 2263 - 2398 frames - Horseman\_Spear\_Put\_Back: 2399 - 2434 frames Sword, Shield, Mace, Axe... - Horseman\_Sword\_Take\_Out: 2439 - 2469 frames - Horseman\_Sword\_Galloping: 2470 - 2485 frames - Horseman\_Sword\_Left\_blow: 2486 - 2521 frames - Horseman\_Sword\_Left\_UP\_blow: 2522 - 2557 frames - Horseman\_Sword\_Right\_blow: 2558 - 2593 frames - Horseman\_Sword\_Right\_UP\_blow: 2594 - 2629 frames - Horseman\_Sword\_Put\_Back: 2630 - 2660 frames MECANIM: 2665 - 2675 frames Horse Time List: - horse\_Idle: 0 - 100 frames - horse\_looking\_around: 101 - 226 frames - horse\_sniff: 227 - 287 frames - horse\_rear\_up: 288 - 373 frames - horse\_kick: 374 - 400 frames - horse\_bite: 401 - 441 frames - horse\_death: 442 - 468 frames - horse\_kick\_ground: 473 - 507 frames - horse\_eating: 512 - 612 frames - horse\_walk: 617 - 651 frames - horse\_trot: 656 - 680 frames - horse\_galloping: 685 - 700 frames - horse\_jump: 701 - 736 frames

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