UNITY HERO 2 WEAPONS ANIMATION COLLECTION Low-poly  3D model

UNITY HERO 2 WEAPONS ANIMATION COLLECTION Low-poly 3D model

cgtrader

v1.2 includes 10 run, walk, jump animation clips with root motion data used by Mechanim. v1.3 adds 8 walking blow animations. In v2.0, 11 new animations are added and 1 is deleted, along with the introduction of two realistic male and female models to the pack. The animations have been refined for realism. These characters can be used for prototyping or as a base for additional armor and weapons in your game production. This collection is part of MEDEIEVAL_ANIMATIONS_MEGA_PACK. The animation clips are compatible with any rig type, but to redirect them to custom characters, use a humanoid avatar. There's a difference between male and female poses, which highlights the contrast between femininity and masculinity. Animations with RM_, W_RM_ prefix contain root motion data; others must be used without this option turned on. The pack includes 2 realistic ideal characters (Adam and Eve) with simple props. Eve has 10,048 polygons, 19,952 triangles, and 10,347 vertexes, with a rig of 75 bones (plus 2 additional bones for the breasts). Adam has 10,107 polygons, 20,092 triangles, and 10,425 vertexes, with a rig of 73 bones. There are 87 animation clips for each character, including 68 on-place animation clips and 19 duplicates of run, walk, fight animation clips with root motion data used by Mecanim. Diffuse, normals, and specular 2048x2048, 1024x1024 TIF textures are included. A time list is also provided. The time list breakdown: Mecanim: 0 - 10 frames 2W_Combat_Mode: 15 - 65 frames 2W_weapons_back: 66 - 106 frames IDLE: 108 - 208 frames 2W_weapons_ready: 209 - 244 frames 2W_Block_to: 245 - 262 frames 2W_Block_Keep: 263 - 313 frames 2W_Block_from: 314 - 324 frames 2W_Combo_360_Smash: 325 - 411 frames 2W_dodge_backwards: 412 - 447 frames 2W_Dodge_Jump_Backward: 448 - 473 frames 2W_Dodge_Jump_Left: 474 - 499 frames 2W_Dodge_Jump_Right: 500 - 525 frames 2W_dodge_to_left: 526 - 561 frames 2W_dodge_to_right: 562 - 597 frames 2W_Knocked_backward_Fly: 598 - 648 frames 2W_Knocked_backward_onPlace: 653 - 694 frames 2W_Down_back: 695 - 735 frames 2W_Recover_from_knocked_backward: 736 - 776 frames 2W_Knocked_forward: 777 - 805 frames 2W_Down_forward: 806 - 846 frames 2W_Recover_from_knocked_forward: 847 - 879 frames 2W_duck_below_high_swing: 880 - 915 frames 2W_Heavy_Smash: 916 - 956 frames 2W_L_parry_from_stright_down: 957 - 992 frames 2W_L_parry_high_left: 993 - 1028 frames 2W_L_parry_mid_front: 1029 - 1064 frames 2W_L_swing_high_left: 1065 - 1100 frames 2W_L_swing_high_right: 1101 - 1136 frames 2W_L_swing_high_straight_down: 1138 - 1173 frames 2W_L_swing_low_left: 1174 - 1209 frames 2W_L_swing_low_right: 1210 - 1245 frames 2W_L_swing_mid_left

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