
United States Capitol low poly
3docean
Digital game low poly 3D model of the U.S. Capitol is fully prepared for export in Unreal Engine. Key coordinates include x0, y0, z0. All objects are named and possess unique identities. Textures and materials have been labeled with clear, descriptive names. The model maintains real-world scale, measured in centimeters. Originating file format is .max 2014. INFO: Textures: Four folders containing distinct textures have been created: big_home, Columns_steps, Dome, and windows. big_home folder: Six high-resolution PNG images are stored within the big_home folder: 1. mask_big_home___PNG (4096×4096) 2. t_big_home_ao___PNG (4096×4096) 3. t_big_home_diffuse___PNG (4096×4096) 4. t_big_home_normal___PNG (4096×4096) 5. t_big_home_spec___PNG (4096×4096) 6. wareframes_big_home___PNG (4096×4096) Columns_steps folder: Four high-resolution PNG images are stored within the Columns_steps folder: 1. mask_Column_steps__PNG (4096×4096) 2. t_Column_ao__PNG (4096×4096) 3. t_Column_normals__PNG (4096×4096) 4. wareframe_Column_steps_PNG (4096×4096) Dome folder: Six high-resolution PNG images are stored within the Dome folder: 1. mask_Dome__PNG - 4096x4096 2. t_dome_ao__PNG - 4096x4096 3. t_dome_diffuse__PNG - 4096x4096 4. t_dome_normal__PNG - 4096x4096 5. t_dome_specular__PNG - 4096x4096 6. wareframes_Dome __PNG - 4096x4096 windows folder: Six high-resolution PNG images are stored within the windows folder: 1. mask_windows__PNG - 4096x4096 2. t_windows_ao__PNG - 4096x4096 3. t_windows_Diffuse__PNG - 4096x4096 4. t_windows_normals__PNG - 4096x4096 5. t_windows_spec__PNG - 4096x4096 6. wareframes_windows__PNG - 4096x4096
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