Unipolar screw terminal 3D model
cgtrader
Unipolar screw terminal 3D Model features two individual objects with their own transparent, metal non-overlapping UV Layout maps, Materials and PBR Textures set. This production-ready 3D Model includes PBR materials, textures, and a non-overlapping UV Layout map in the package. The geometry is made up of quads only, without any tris/ngons. The model's UV unwrapped geometries allow for easy customization: you can create new Textures or modify existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material or Texture has a unique, meaningful name in the package. This 3D Model was made in Blender 3D 2.80 (Cycles / Eevee materials) and then exported to OBJ and FBX; Materials and Textures were created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo images show the model rendered in Cycles (or Eevee) for Blender 3D 2.8x, including 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80), nr. 7-8 are wireframe images, and nr. 9-10 show the UV Layout. Formats included are FBX, OBJ; scenes are BLEND (2.80 with Cycles / Eevee materials); other formats include png with Alpha. The model consists of two Objects (meshes), two PBR Materials, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures have resolutions of 2048x2048; PBR Textures were made with Substance Painter. This model features polygonal, QUADS ONLY geometry, without tris/ngons; it has 27476 vertices and 26731 quad faces (53462 tris). Real-world dimensions are provided, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). The object is uniformly scaled, with scale applied in Blender 3D. A PBR Multi-Engine Textures Pack is included: a zipped folder containing the PBR Textures set for various rendering engines or game engines. PBR textures are available for Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), and generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine to link them together for a production-ready asset. IMPORTANT: Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is NOT provided in the package!
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