UnHinged

UnHinged

sketchfab

Practice shows what went wrong here - the base cylinder was too low-poly for the rest of the model, making it look jagged. The logo also didn't turn out well because I should have used curves instead of manually placing vertices, which can be tricky to understand. Boolean operations on texts are essential for good geometry, and I'm still learning how to do them correctly. Next, I'll need to work on materials, lighting, textures, and rendering. An animation of the object opening and closing would have been a great addition too.

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