Ultimate Sandcastle Kit

Ultimate Sandcastle Kit

thingiverse

Create monumental fortresses, construct awe-inspiring 3D tessellations, and engage in fierce catapult battles with other sand kingdoms in an epic struggle for supremacy. Thingiversity Math Challenge: Build A Castle. - Build Egypt, build Rome, or build your own kingdom! This set of objects is a must-print if you plan on heading to the beach anytime soon. It comprises three unique castle molds, an adjustable catapult for Castle Battle games, flags and banners for decoration or game objectives, three key sculpting tools for custom builds, a set of tetrahedron and pyramid tessellation molds for tessellating in three dimensions and creating large pyramids, and a brand-new arch creator mold! :: UPDATE NOTES :: 8/16/15 - NEW MOLD: A new castle mold has been added to the collection. 8/16/15 - UPDATE: The catapult mold has been updated with improved accuracy and stability. 8/16/15 - FIX: A bug in the flag mold has been fixed, ensuring that flags are printed correctly. :: CASTLE BATTLES :: Making beautiful castles is fun, but not nearly as fun as destroying them! Have fun with it in this game I like to call "Castle Battles Classic" 1) To get started, print out the Omni tool, assemble a catapult, and head to a beach. On the side of the Omni Tool there are two wedges that protrude. You can drag these wedges across a flat area of the beach to make parallel lines in the sand. Make more lines perpendicular to those you have a nice Cartesian grid with square units that measure 6 x 6 inches. 2) If your playing with a friend, make sand castles or sand kingdoms on opposite sides of the grid using the castle molds or the toolkit. 3) Add flags and banners to the castles or battlefield as player pieces or objective pieces. 4) Game on! After determining who goes first, roll a die. The player can now do only one of three things: move his/her catapult an amount of units equivalent to half the roll, fire from the catapult a number of times equivalent to the roll, or add/fortify a structure on their side of the grid only if a 6 is rolled. 5) If a player launches a projectile into the grid unit of the other players catapult (or catapult placeholder), the opponent must reset their catapult to the starting unit. 6) Winning the game: the player who has the least amount of damage after X amount of rounds wins the game, or the player who has knocked down all of their opponents banners wins the game. :: A Final Note From the Creator :: Hello Thingiverse community! This is my first ever thingiverse submission which I entered for a challenge back in 2015 but did not win. I noticed that a few people were interested in it so i try to keep it up to date if mistakes are found. I hope you like it. Printing all these parts is not easy for me as i do not have a printer of my own, but I will try to get them printed and upload pictures as soon as i can. If you have any complaints about any of the objects, please let me know and I'll try to make corrections right away. Feel free to ask questions or give suggestions. ...stay tuned for possible expansion packs...

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