
TV stand SHANGAI houses the world 3D model
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This 3D model was originally created with Sketchup 8 software before being converted to various other 3D formats. Native format is .skp, while 3dsmax scene is set for 2016 version of 3ds Max and rendered using Vray 3.00. Discover all the art of Chinese tradition in a compact space hidden within the Shanghai TV cabinet. This intricately painted tv stand, created by skilled craftsmen, invites you to embark on an exciting adventure through Asia. This closed exotic TV unit elegantly conceals your media equipment with sophistication. Unleash these unique sensations in your room with the Shanghai office design. Size: H 193 x W 156 x D 55 cm; weight is approximately 135 kg. Available online at: http://www.maisonsdumonde.com/FR/fr/produits/fiche/meuble-tv-shanghai-115886.htm Reference number: 115886 Price in euros: €999 Polygon count: 991 To extract textures from the .skp file, follow these guidelines for compatible software: Sketchup (free): Simply export your preferred 2D image under File > Export > 2d Graphic - drop-down option. Alternatively: Open File > Export > 3D Model and export as a COLLADA File (*.dae). Ensure Export Texture Maps is checked in the Options dialog box. Then, navigate to the exported file location. A folder containing all textures will be present with the same name as the exported file. C4D (even trial version): Importing the .skp file automatically creates a textures folder next to the .skp file upon import. 3ds Max: When importing the .skp file into 3ds Max, it stores texture files in ..3dsMax\scene\assets\images. Alternatively, export an fbx file with embed media option enabled in the export dialog box, generating a textures folder alongside the exported file. Rhino (with trial version): Importing the .skp file allows you to open the material editor by selecting Panels > Material editor. Choose any material featuring a texture, and clicking on its name (in the Textures section) will activate a pop-up window displaying all available textures in ..AppData\Local\Temp/embedded_files directory. Feel free to copy and paste textures to any desired folder for your convenience.
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