
TV stand PORTOBELLO houses the world 3D model
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This 3D model was originally built using Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while the 3ds Max scene runs on version 2016 of the software, rendered with Vray 3.00. CATALOGUE 2015 Ref. 146768 Dimensions (cm): H 44 x L 160 x PR 40 Weight: 31 kg With a strong bass line and a sleek design, this French oak TV stand creates an attractive space for installing your screen. The storage compartment consists of a central niche and two closed compartments. Its vintage look and beautiful golden oak finish make it a standout deco detail. Our suggestion is to allocate a large section of the wall in your living room for development. For a similar style, consider also exploring the TV stand SOHO. Ref: 146768 Price: ⬠399.90 Polygons: 103 Textures can be located within the .skp file How to extract textures from the .skp file? If you possess one of the following software programs, it becomes straightforward. Simply follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under the File/Export/2d Graphic - drop-down option. Another method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. Alternatively, you can export an fbx file with the embed media option selected (in the export dialog window), resulting in a folder of textures alongside the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material with a texture on it. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all the textures, located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.
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