TV stand NEWPORT Maisons du monde 3D model

TV stand NEWPORT Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software, before being converted to a wide variety of other 3D formats. Its native format is .skp, while the 3dsmax scene was created with 3ds Max 2016 and rendered with Vray 3.00 A Newport-style white TV stand is sure to bring light into your living room. This modern TV stand makes it easy to install a large screen TV and all of your multimedia devices thanks to its spacious storage area. Are you an informed film enthusiast? Explore the CD rack and assorted DVD collection. This product belongs to the range Newport: From matt white to illuminate a very colorful deco or, on the other hand, intensify a pure interior! A stencil taupe design personalizes the collection. The handles made of shell satin black iron stand out against the white furniture. The juxtaposition of slats on the drawers, tops or sides of some furniture enhances the range and adds an additional charm. Size (cm): H 60 x W 120 x D 52 Weight: 30 kg \nArt 110505, Price 289.00 \nEUR\nPolygons: 171\n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's a breeze. Just follow these simple guidelines:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked in the Options button. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. Additionally, you can export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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