
TV stand NATURALISTE houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 before being converted into every other 3D format. Native file format is .skp, 3dsmax scene utilizes 3ds Max 2016 version, and rendering used Vray 3.00 Ref. 146979 Dimensions (cm): H 55 x L 130 x PR 40 Weight: 43 Kg mango wood and metal make up this modern TV stand designed to add a sleek touch to your living room. In addition to dedicated space for your screen, two large drawers offer ample storage for CDs and DVDs. Unique deco detail features each drawer's frame being lined with metal and featuring a label holder. What you will love is the cable management holes at the bottom of the cabinet. To view it in a different style, take a look at the TV stand ALPHABET.\nRef: 146979, Price: € 399.90\nPolygons: 923\nTextures are easily found within .skp file.\nTo extract textures from .skp file follow these steps.\nYou already possess one of the following software; it's quite easy to do. Follow these instructions.\nSketchup (Free)\nThe easiest way is to export the image as your preferred choice of 2D file by navigating to File/Export/2d Graphic - drop down option.\nAnother way:\nGo to File -> Export -> 3D Model, then Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Now go to the exported file location, where you will find a folder with the exported file name containing all the textures.\nC4D (Trial version is enough)\nImporting .skp file to C4D instantly generates a folder with textures right next to the .skp file.\n3ds Max\nWhen .skp file is imported into 3ds Max, texture files are automatically stored in ..3dsMaxsceneassetsimages. You can easily find the textures there. Another option is exporting fbx file with embed media selected (in export dialog window), so it creates a folder of textures right next to the fbx file.\nRhinoceros 3D (Trial version is enough)\nImport .skp file to Rhinoceros 3D, then open material editor (Panels->Material editor). Choose any material with texture on. Click on texture name in Textures section and click three dot button. Now you can see all textures; they are located in ..AppDataLocalTempembedded_files directory.\nCopy the textures from here to any folder you prefer.
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