TV stand BARBADOS houses the world 3D model

TV stand BARBADOS houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 and later converted to all other formats. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, with rendering powered by Vray 3.00. Get away to serene and sunny beaches? A white corner TV unit from Barbados transports you to exotic destinations during your personal viewing time. Featuring cupboards, storage, and a sturdy TV stand that allows you to relax in a cozy lounge, alongside a small wooden TV stand, the collection includes a matching white buffet and a few assorted bass pieces. This product is part of the extensive Barbados range: A soothing atmosphere and seaside spirit invite you into these seductive creations. Realized in fir and MDF, this collection has been entirely painted with matte white to impart freshness and brightness to the furniture. To ensure maintenance simplicity, a thin layer of lacquer was applied. Adding an original touch, all doors feature louvers. Elegant accents come from antique brass hardware. Dimensions: 73 x 75 x 75 cm Weight: 17 kg Ref.: 117295 Price: €229 Polygons: 93 Textures can be found within the .skp file. To extract them easily: Use any of the following software and follow these guidelines: 1. Sketchup (Free) Export as a 2D graphic, selecting your preferred file type. Another method involves: 2. File -> Export -> 3D Model; select COLLADA File (*.dae). Ensure that 'Export Texture Maps' is checked. The exported location will have a folder with textures for the exported file name. Or use: 1. C4D (Trial version sufficient) .skp import creates a texture folder next to the original file automatically. Or do: 2. 3ds Max When importing .skp into 3ds Max, textures are stored within the 3dsMax/scene/assets/images directory. Exporting an fbx file with embed media enabled also creates a texture folder along with it. Alternatively: 1. Rhinoceros 3D (Trial version sufficient) Open the Material editor, and select any material that has texture applied. Click on the texture name, followed by the three-dot button to view all textures within the AppData/Local/Temp/embedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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