
TV cabinet MISTRAL houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted into every other 3D format. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 edition, rendered with Vray 3.00. CATALOGUE 2015 Reference number 147133 Dimensions (cm): H 48 x L 140 x W 40 This metal and wood TV stand weighs 38 kg, offering an abundance of storage space with 2 doors and 2 central recesses. It's a true nomad, mounted on wheels to be easily moved. The wooden slats add a decorative touch, evoking an aged spirit that promotes recycling. You'll appreciate: the holes for keeping all your cables organized. Check out our other TV stand BAHIA, which features similar style and functionality. Ref 147133 Price €349.90 Textures can be found within the .skp file. Want to extract textures from the .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (free) Simply export the image as your preferred 2D file under File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Locate the exported file in its directory, which should contain a folder with the exported file name holding all textures. C4D (even trial version is sufficient) Importing .skp file into C4D automatically generates a folder containing textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can find these within this directory or export an fbx file with embed media option selected (in the export dialog window), which generates a folder containing textures alongside the fbx file. Rhinoceros 3D (even trial version is sufficient) Import .skp file into Rhinoceros 3D. Open Material Editor (Panels->Material Editor). Select any material that has a texture applied, then click on the texture name within the Textures section and select the three-dot button to reveal all textures within the ..AppDataLocal/Temp/embedded_files directory. Feel free to copy-paste these textures into any folder you prefer.
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