TV cabinet Key Largo Maisons du monde 3D model

TV cabinet Key Largo Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then converted to every other 3D format. The native format is .skp, a 3dsmax scene created in 3ds Max 2016 version, rendered with Vray 3.00 Equip your living room with this large TV unit in solid stained teak KEY LARGO. Superb with its colonial style, this wooden TV stand is also very practical with its cupboard. Alongside the TV stand, a refined product complete with furniture features great CD / DVD and large open library shelves. This item belongs to the Key Largo range: Warm colors and beautiful wood furniture radiate an amber glow and diffuse sweetness and fullness in the living room. This range is ideal for a stylish, exotic interior design. To add an original touch to this collection, all the doors are louvered. The handles made of patinated brass give these collections a stylish look. So as to facilitate servicing, a thin layer of lacquer was applied. Size (cm): H 74 x W 140 x D 52 Weight: 41 kg \n489 Euros,\n147 polygons,\n501.70345.\nTextures can be found in the .skp file. If you have any of these software applications, it's easy to extract the textures from the .skp file. Follow the guidelines below: Sketchup (Free) 1. Export the image as your choice of 2D file under the File/Export/2d Graphic drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTemp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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