TV cabinet 3D model

TV cabinet 3D model

cgtrader

TV cabinet 3D Model. 5 individual objects sharing same non-overlapping UV Layout map and 2 Materials with PBR Textures set. Production-ready model, with PBR materials, textures, UV Layout map provided in package. Quads-only geometries, no tris/ngons. Easily customizable: UV unwrapped geometries for new Textures or modifying existing ones using UV Layout maps (as png with alpha) in package. Each Object, Material, or Texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from Blender 3D scene, showing UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 5 Objects (meshes), 2 PBR Materials, UV unwrapped (non-overlapping UV Layout map provided in package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 7572 vertices, 7553 quad faces (15106 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: zipped folder contains PBR Textures set for rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use in Eevee for Blender 3D 2.8, too! Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using HDR Environment Texture Image NOT provided in package!

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