Turret Maybe

Turret Maybe

grabcad

I was messing around with Construct 3 and came up with a basic implementation of a parametric turreted shooter using their built-in physics system. The idea is to create a platformer character that can shoot projectiles from multiple turrets, each with its own unique angle and firing rate. The player controls the character's movement and turret angles, while the game handles the projectile trajectories and collisions automatically. I'm still experimenting with different parameters and configurations to see what kind of interesting behaviors emerge.

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