Turquoise armchair HAWAII 3D model

Turquoise armchair HAWAII 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software and then converted into various other formats. The native file type is .skp, while 3ds Max scenes are in 3ds Max 2016 format, rendered with Vray 3.00. Add a splash of turquoise blue to your outdoor space this summer by incorporating the sparkle Hawai armchair into your patio design. Brighten up your garden area with this vibrant blue lawn chair featuring a white aluminum structure and durable textile fabric. For maximum comfort, choose from several available colors, including an orange tone for added warmth. Mixing and matching is easy – combine to your heart's content! Dimensions: 102 cm tall x 80 cm wide x 98 cm deep Weight: 3.30 kg Visit Maisons du Monde online at www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-turquoise-hawai-121834.htm for more information. House Ref#: 121834, Price €45 Polygons: 295 Textured models can be found within the .skp file Extracting textures from a .skp file is straightforward when using one of the following software tools: Sketchup (free to use) Export an image as your chosen 2D file format by selecting File > Export > 2D Graphic, then opting for an appropriate export format. Alternatively: Go to File > Export > 3D Model, then choose COLLADA (.dae) file export option. Ensure that Export Texture Maps is checked in the Options panel. Next, navigate to the exported file location and look for a folder with the same name as the exported file. Inside this folder should be all the texture files. C4D (Trial version is sufficient) Importing the .skp file into C4D automatically generates a folder containing textures, which will appear next to the .skp file. 3ds Max When importing an .skp file, 3ds Max stores texture files in the ..\3dsMaxSceneAssetsImages directory. Alternatively, export an fbx file with the Embed Media option enabled (within the Export dialog window), resulting in a folder of textures generated together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import the .skp file into Rhinoceros 3D, then open the Material Editor (via Panels > Material Editor). Select any material that has a texture associated with it. Click on the texture name within the Textures section and select the three-dot button to access all textures, which will be located in the ..\AppDataLocalTemp\EmbeddedFiles directory. Feel free to copy and paste these textures into any folder you prefer.

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