Turenne houses the meridian of the world 3D model

Turenne houses the meridian of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13, then converted to all other formats. Native format is .skp; 3dsmax scene is in 3ds Max 2016 version, rendered with Vray 3.00 The stunning Turenne meridian gray fabric armrest right sofa boasts a modern and comfortable design, seating three people. Its sophisticated look makes it easy to relax while enjoying an upscale interior space. This sofa is undeniably a chic slate gray chaise lounge furniture essential for a trendy atmosphere. Add some elegance with natural linen sofas for your living room. Dimensions: H 79 x L 188 x P 95\nPrice: $590\nTriangles: 6171 \n\nYou can find textures in the .skp file.\n\nHow to extract textures from the .skp file?\n\nIf you have one of these software packages, it's easy. Just follow the instructions below:\n\nSketchup (Free)\n\nJust export an image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way is to go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will do)\n\nImporting the .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen you import the .skp file, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there too. Additionally, you can export fbx file with embed media option selected (in the export dialog window), so a folder of textures will automatically be generated next to the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport the .skp file into Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. Now you can see all textures; they should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into a folder of your choice.

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