Tuning Fork on Resonator Box

Tuning Fork on Resonator Box

3docean

Human: A Tuning Fork on a Resonator Box with a Mallet (3 Objects) 3D Model, with PBR Materials, Textures, and Non Overlapping UV Layout Map Provided in the Package. Easily Customizable: You Can Create or Edit Textures Using the Non Overlapping UV Layout Maps and Diffuse (Albedo) Textures Provided in the Package (See Preview Images). Each Object, Material, or Texture Provided in the Package Has a Unique, Meaningful Name. Made in Blender 3D (Cycles Materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), Then Exported to Other Formats. Promo Images: The First Image Was Rendered in Cycles for Blender 3D 2.7x, the Second Image Was Rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (Native File Format); in Particular, You Can Find 14 Promo Images in This Description: nr. 1 Rendered in Cycles; nr. 2 Rendered in V-Ray Adv 2.30.02; nr. 3-4-5-6-7 Rendered in Cycles; nr. 8-9 Are Wireframe Images; nr. 10-11 Are Screenshot from the Blender 3D Scene, Showing the UV Layout; nr. 12 Is a Screenshot with Rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02; nr. 13 Is a Screenshot from Unity 5; nr. 14 Is a Screenshot from Unreal Engine 4. Formats Included: 3DS, FBX, OBJ, UnityPackage (Unity 5, with Metallic Workflow Standard Shader Materials and Textures; See Preview Images), Unreal Engine 4 (Migration Folder); Scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 Materials), BLEND (Blender 3D 2.77 Cycles Materials with a PBR Shader and Colors); Three Objects (Mesh), One Material (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray Scenes), UV Unwrapped (Non Overlapping UV Layout Map Provided in the Package; See Preview Images); UV-Mapped Textures. PBR Colors and Image Textures Provided for Each Material in the Package; Channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; Main Render Made in Blender 3D + Cycles Using These PBR Colors and/or Textures with a Material Node Scheme Provided in the Blend Scene (See Preview Images). UV Layout Maps and Image Textures Resolutions: 1024x1024; PBR Textures Made with Substance Painter 2. Polygonal, Quads Only, No Poles; 1307 Total Vertices, 1276 Total Quad Faces (2552 Total Tris). Real-World Dimensions; Scene Scale Units: Meters, in Both Blend and Max Scenes. Uniform Scale Object (Scale Applied in Blender 3D, 100% Scale in 3DS MAX). Textures Are Stripped in the 3DS MAX Scene. Important - Main Renderings Made in V-Ray Adv 2.30.02 and in Blender 3D + Cycles Using an HDR Environment Texture Image Which Is Not Provided in the Package! Sketchfab 3D Preview: https://sketchfab.com/models/94ed0cd1114d4b0d98696ab3c9763bd8

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