Tube lamp Songe houses the world 3D model

Tube lamp Songe houses the world 3D model

cgtrader

This 3D model was originally developed with Sketchup 13 and later transformed into various other 3D formats. The native format is .skp, while 3ds Max scene utilizes version 2016, rendering it with Vray 3.00 CATALOGUE 2014 Printed stars, this tube bedside lamp creates a radiant light ambiance that's rich in magic. Easy to install, this white light diffuses a gentle and soothing glow in the room of your child. A matching starry set accompanies the Dream's suspension. Dimensions (cm): Height - 25 x Width - 12 x Depth - 12 Weight: 0.10 Kg\nRef: 143206 Price: €14.99\nPolygons: 7951\n\nTextures can be located within the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you possess any of the following software, it is effortless. Follow these guidelines:\n\nSketchup (Free)\n\nSimply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAn alternative method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder containing all of the textures with the exported file name.\n\nC4D (Even the trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can locate textures there. Alternatively, export an fbx file with embed media option selected (in the export dialog window), so a folder of textures together with the fbx file will be automatically generated.\n\nRhinoceros 3D (Even the trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features a texture on it. Click on the texture name in the Textures section, and click on the three dot button. You can now see all the textures; they should be located within ..AppDataLocalTempembedded_files.\n\nFeel free to copy and paste the textures to any folder you prefer.

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