Try square 3D model
cgtrader
Try square 3D Model. Production-ready 3D Model, with PBR materials and textures that are fully ready for immediate use, all non overlapping UV Layout maps provided in the package. Quads only geometries (no tris/ngons) ensure seamless rendering. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object, Material, or Texture has a unique, meaningful name for easy identification and organization. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); Textures are UV-mapped for seamless integration. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons) ensure smooth rendering; 15787 vertices, 15716 quad faces (31432 tris). Real world dimensions; scene scale units are set to Metric with 0.01 scale in Blender 3D. Uniform scale object (scale applied in Blender 3D) for consistent and precise modeling. PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a game / production ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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