TRUNK GIBSON houses the world  3D model

TRUNK GIBSON houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into numerous other formats. Its native format is .skp, while a 3ds Max scene can be found in 3ds Max 2016 version rendered using Vray 3.00 from the CATALOGUE 2014. This design boasts an industrial feel, featuring a black box on wheels that serves as a convenient and mobile accessory storage container. The storage box itself is a sleek black hue, accentuated by a white screen printing that evokes the world of industry and factories. To give it a more pop appeal, consider replacing it with the colors of England. Size (cm): H 46 x W 85 x D 50, while weighing in at an astonishingly light 0.10 Kg. Reference Number: 138567 Price: €149.90 Polymatronics Used: 4506 You'll find textures located within the .skp file. To extract them, simply follow these straightforward guidelines: **Sketchup** 1. Navigate to File -> Export -> 2D Graphic 2. Select your preferred format for export from the drop-down option. 3. Follow this step by clicking on Export. Alternatively, 1. Open File -> Export -> 3D Model 2. Choose the COLLADA file type (*dae) 3. Click on Options, then select Export Texture Maps Now go to the exported file's location and navigate to a folder with the same name as the exported file. This folder will contain all your textures. **C4D** 1. Import the .skp file into C4D. 2. You should automatically see a folder containing textures alongside the .skp file within seconds. 3ds Max Users, Don't Miss Out 1. When importing .skp files to 3ds Max, your texture files will be stored in .3dsMaxsceneassetsimages. You can easily find these by following this step: 2. Alternatively, you can export a fbx file with embed media selected in the export dialog window. 3. This automatically generates a folder containing textures right next to your exported fbx file. **Rhinoceros 3D Users** 1. Import .skp files into Rhinoceros 3D software. Don't worry if you have the trial version, it's still supported. 2. Navigate to Panels -> Material Editor 3. Select any material with a texture and click on the texture name (within Textures section). 4. Now you can access all textures within your .AppDataLocalTempembedded_files directory. 5. Feel free to copy or paste these textures to anywhere in your desired folder!

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